2007 Scale & Non-Scale Events

 

the Elevator


This is the most basic of the true 3D maneuvers. It is very useful as it can be used in a sequence as a positioning maneuver, an entry maneuver or a sole maneuver. It is basically a maneuver where the plane is fully stalled and descending with a flat attitude at a stall/glide path steeper than 60 degrees. The most basic entry to the maneuver is to slow the plane to stall, as the stall is entered, you go to full elevator and a slight bit of throttle. There are many variations on this maneuver, for instance: An Elevator can be entered from up right, from inverted, the maneuver it self can be inverted or up right. You can enter the Elevator and do point spins using the rudder to control rotation.

There is the Rolling Elevator, this is a variation where the maneuver is rolling on axes as it descends and where there is a roll you can impart a point roll causing a Point Rolling Elevator. The most complicated Elevator I have figured out how to do is the rolling circle elevator. This is where the plane is in a full elevator, turning in yaw and rolling on axis. The exit of the maneuver is very simple. As usual there are many variations but the most common exit is to relax the elevator input and as the plane drops out, fly away. A simple variation from a standard Elevator exit is to increase power while holding the elevator input until you enter a Torque Roll.