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This is the most basic of the
true 3D maneuvers. It is very useful as it can be used in a
sequence as a positioning maneuver, an entry maneuver or a sole
maneuver. It is basically a maneuver where the plane is fully
stalled and descending with a flat attitude at a stall/glide
path steeper than 60 degrees. The most basic entry to the
maneuver is to slow the plane to stall, as the stall is entered,
you go to full elevator and a slight bit of throttle. There are
many variations on this maneuver, for instance: An Elevator can
be entered from up right, from inverted, the maneuver it self
can be inverted or up right. You can enter the Elevator and do
point spins using the rudder to control rotation.
There is the Rolling
Elevator, this is a variation where the maneuver is rolling on
axes as it descends and where there is a roll you can impart a
point roll causing a Point Rolling Elevator. The most
complicated Elevator I have figured out how to do is the rolling
circle elevator. This is where the plane is in a full elevator,
turning in yaw and rolling on axis. The exit of the maneuver is
very simple. As usual there are many variations but the most
common exit is to relax the elevator input and as the plane
drops out, fly away. A simple variation from a standard Elevator
exit is to increase power while holding the elevator input until
you enter a Torque Roll. |